03-01-2025 04:21 AM - edited 03-01-2025 07:10 AM
Hi, I’m currently working on a Meta Quest 3 app, and I have parameters driven by audio reactivity. I need a clean signal from the built-in mic, but the noise-canceling system cuts out all frequencies generated by the music source in the room. Is there any way to disable or bypass this noise-canceling system and get raw microphone input, or is this a hardware limitation?
PS fixed, that was the problem on the side of unreal engine
03-01-2025 04:39 AM
Hey there,
Thanks for sharing your query!
We understand that you are having problems with the Quest 3 microphone, which we realize can be frustrating but, we would love to look into this issue for you.
Please send us a DM and we will collect a few personal details from you and work from there.
To do this, please select our name to get to our profile page, or click here: https://metaque.st/CommunitySupport. Next, click "Send a Message" to privately message us! Please remember, you must be signed into the community first to send us a private message.
Looking forward to hearing from you!