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Everything is very dark/dim and PP has no effect in the headset when using r.Mobile.TonemapSubpass 1

Wizurdd
Explorer
The screen is not black, the brightness is just very low and the post process changes do nothing
- Im using the 5.5 oculus fork
- Android preview looks normal

- Changing color settings like saturation, gamma, LUT or gain doesn't do anything after packaging

- It goes darker even if I don't change any post process settings

- Auto exposure is off

- When using r.Mobile.TonemapSubpass 0 everything looks the same as the android preview

- Mobile HDR is OFF
- Mobile multi-view is ON

- Forward shading is ON

1 ACCEPTED SOLUTION

Accepted Solutions

Wizurdd
Explorer

Solved, "Enable GPUScene on Mobile" = true in project settings was the cause of it, disabling that fixed it. Might be a bug since it is not mentioned anywhere in the documentation so I will make a bug report in the Meta Developer Hub

View solution in original post

1 REPLY 1

Wizurdd
Explorer

Solved, "Enable GPUScene on Mobile" = true in project settings was the cause of it, disabling that fixed it. Might be a bug since it is not mentioned anywhere in the documentation so I will make a bug report in the Meta Developer Hub