a month ago
I've just started working on creating a prototype for a game that heavily relies on the use of Post Process Volumes in Unreal Engine 5.5 for the Meta Quest 3s. Tried everything from forcing the game to compute all of the lighting and effects before the packaging process to enabling mobile HDR but it still refuses to show up at all in the final package. Was wondering if anyone knew of a work around for this problem or some way to force the system to render them?
Cheers in advance!
a month ago
Hi @MrLufa, thank you for sharing this with us. We understand that you have issues with the use of the Post Process Volumes in Unreal Engine 5,5 on the Meta Quest 3S. You can go to the Developer Support Centre for all of our official development resources. You can also visit Meta Developer Forums and get help from our community of developers.
We hope that this can help resolve your issue and thank you for your understanding.