03-31-2017 07:24 PM
04-04-2017 06:52 AM
04-04-2017 08:03 AM
04-04-2017 08:26 AM
04-06-2017 11:09 AM
04-11-2017 10:28 AM
05-11-2017 08:58 PM
02-07-2019 07:52 AM
02-07-2019 07:56 AM
02-07-2019 08:21 AM
Exactly, I spent my last 3 weeks only doing trial and error, nothing i could find about limitations or bugs.
motorsep said:
well, I got no time to revisit my posts into a single one. This issue should have never been an issue to begin with, or Oculus should have clearly outline what works and what doesn't in mobile VR.
If only UE4 was their #1 engine for mobile VR.. But, it's not..