06-06-2018 07:59 AM
06-22-2018 08:32 AM
06-22-2018 08:37 AM
TomCHall said:
It seems like unreal engine really doesn't want to get onto the mobile VR track, which means developers who are getting into the GO as a precursor of the santa cruz are going to move to unity.
06-22-2018 11:31 AM
07-19-2018 06:20 AM
07-19-2018 01:15 PM
07-19-2018 05:04 PM
maxBr said:
Too bad there's no Vulkan support.The Instanced Stereo Rendering: Translucency Support is very nice though. In a scene with a lot of trees I go from 40fps to 60fps on the GO which is very nice.
07-21-2018 04:31 AM
07-23-2018 06:54 AM
maxBr said:
Another feature in 4.20; the splash screen is working now (1280x1440 image). project settings -> OculusVR -> SplashScreenAlthough its bugged...starting
& stopping the same project (with a splash screen) twice in a row,
the second time the screen stays black and you have to reboot the Go???!If you briefly press the power button and then start the second session it works fine. Alternating two different projects with a splash screen is fine, running the same project without a splash screen many times in a row is fine as well. Reported @ UE - hoping this gets fixed soon.
07-26-2018 03:48 AM
motorsep said:
...
If you are using Oculus fork of UE4, probably worth reporting it to Oculus too.