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Hand tracking widget interact through direct touch

Brenolucci
Explorer

Hi! I am new to VR development and im really struggling to find those trivial solutions. Sorry about my ignorance but i would like to know how can i interact with widgets interfaces in Unreal Engine. I already have a sample project with leap, grab, button and all set but widget interaction. 

My goal is to create a custom keyboard with some specifc functionalities. If anyone can help me i would appreciate a lot! 

thank you!

2 REPLIES 2

Starkium
Protege

hello, I made a solution for this for my project (not hand tracked, but possible)

I attached spheres to my characters fingertips. I'm using a collision channel just for UI, but you don't necessarily have to. Then on hit from the sphere I get the impact normal, reverse it, and tell a widget component to do a custom hit/press with the supplied data from the sphere's impact. 

Great! could you show me your blueprints? Idk exacly how to attach the sphere on fingertips nor to activate the custom hit