07-06-2024
06:56 PM
- last edited on
07-08-2024
12:50 PM
by
The_1st_Dark_Lo
Hi! I am new to VR development and im really struggling to find those trivial solutions. Sorry about my ignorance but i would like to know how can i interact with widgets interfaces in Unreal Engine. I already have a sample project with leap, grab, button and all set but widget interaction.
My goal is to create a custom keyboard with some specifc functionalities. If anyone can help me i would appreciate a lot!
thank you!
07-09-2024 05:29 PM - edited 07-09-2024 05:30 PM
hello, I made a solution for this for my project (not hand tracked, but possible)
I attached spheres to my characters fingertips. I'm using a collision channel just for UI, but you don't necessarily have to. Then on hit from the sphere I get the impact normal, reverse it, and tell a widget component to do a custom hit/press with the supplied data from the sphere's impact.
07-10-2024 05:15 PM
Great! could you show me your blueprints? Idk exacly how to attach the sphere on fingertips nor to activate the custom hit