05-13-2024 01:49 AM - edited 05-13-2024 01:57 AM
I'm trying to use Hand Tracking with Unreal Engine 5.3.2. I'm using Quest 2 as the main device.
I worked while watching the following tutorial: "VR Hand Tracking in Unreal Engine 5.3 | Tutorial for Beginners<iframe width="560" height="315" src="https://www.youtube.com/embed/empovwgouwI?si=Fwo97_u04KzT3BiC" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
05-13-2024
09:06 AM
- last edited on
05-14-2024
08:06 AM
by
Cookies-N-Screa
Hi there @dipRio! Thank you for reaching out in regards to this matter. We would love to take as further look to see what may be causing this problem. Since this is specific to Unreal Engine 5.3.2. development, we may not have available troubleshooting to assist with this.
That being said, we hope our awesome community is able to chime in with some helpful insight! Please feel free to update this thread if there are any changes. Hope to hear from you soon! Have an awesome day!
05-14-2024 07:32 AM
Thank you so much for contacting us directly. We will work with you directly through private messages now! Please keep an eye out for our reply.
05-21-2024 11:50 AM
Hi. Wonder if you've got any solution? Came across the same problem now. I was working on a project on UE5.3 and Quest 2 last month and hand tracking was working perfectly. I bought a new Quest 3 last week, and just found out that hand tracking was not working at all and threw an access violation error in OculusXRHandComponent.cpp, line 93: UOculusXRInputFunctionLibrary::IsHandTrackingEnabled().