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How's your VR experience been with UE5?

buccy.865048
Honored Guest
Any VR devs here? I'd love to hear more about your experience using Unreal, why you prefer/dislike it over Unity, performance or compatibility issues you've run into, etc.
 
I always hear that Unity is the best path for VR dev and it's predominantly been the engine of choice for VR game studios. Will this still be true in a year or two? I've seen a lot of devs complain about compatibility issues. And Unreal has received little support from VR/AR SDKs in the past https://omegle.onl/.
 
I'm new to VR and UE5, but have been using Unity for a few years for 3D game dev and AR. I recently started using UE5 and I love it. It's such a beautiful engine. Long-term Unreal feels like a good investment with the direction Epic is taking. But I'm not sure that's necessarily true for VR/AR at the moment.
2 REPLIES 2

VintageGreen
Adventurer

terrible still no support terrible documentation with not enough support or examples or up to date info, too many depreciated functions and not enough replacement functioning blueprints for that to be viable just horrible

kavanavak
Expert Protege

Most of the support, and internal work being done at Meta seems to be Unity focused.. The community is great with Unreal but I sometimes consider going back to Unity dev for VR... that said, still pushing Unreal for my current projects.