10-30-2018 10:36 AM
10-30-2018 10:58 AM
10-31-2018 10:52 AM
11-02-2018 12:37 PM
Neontop said:
Hi @JohnSahhar you have one template for unreal inside the platform SDK.
You will have access to many function s inside widgets.
I think that you have those template in sdk 1.24 and also 1.28.
Just download and unzip to see for the examples.
11-15-2018 05:32 AM
Neontop said:
Hi @JohnSahhar you have one template for unreal inside the platform SDK.
You will have access to many function s inside widgets.
I think that you have those template in sdk 1.24 and also 1.28.
Just download and unzip to see for the examples.thanks for that. The link for those looking:then in the folder: \Samples\UnrealSamplehas what it looks like we're after 🙂 Strange it's not included in the unreal samples folder in the actual unreal git repository though would make it easier to find and more consistant keeping it with the other unreal samples
11-15-2018 07:02 AM
11-15-2018 08:10 AM
Neontop said:
Hi @Mohammed_hashim the MP session is working with the UnrealSample inside the SDK.
I think that it is better to use the example corresponding to the Unreal distribution of Oculus git.
I'm working on the Oculus Avatar MP but still have problems as I'm not a pro in c++ and also with replication.
Do you have 2 Rifts to test MP ?
Here is the spec for UE4 4.21
The 4.21 branch of our GitHub contains oculus-4.21.0-preview-3-1.30.0.
It is based off Partner-Oculus-4.21 @4514247, and contains OVRPlugin 1.30.0, Platform SDK 1.24.0, Audio SDK 1.18.0, and Avatar SDK 1.12.0.
11-15-2018 01:44 PM
11-15-2018 02:21 PM
Neontop said:
Hi @Mohammed_hashim.
MP session in UE4 with Oculus subsystem only works on packaged project.
To test the MP with UE4 I was using the plugin of mordental Vr Expansion as you can use 1 HMD on one PC and one FPS on second PC.
The session is handled on the widget OSSSession which take care of Creating sessions..and also different type of network connections.
I using mainly 3 widgets: the main menu, the session widget and the friendliest widget.
And I can confirm that it is working.
?
Now as a Start Member I received also a Rift/Touch so I was able to test the platform SDK with the 2 HMD with success.
11-24-2019 12:36 AM