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How to setup simple multiplayer for prototyping?

mfontana1987
Explorer

I'm in the early stages of multiplayer prototyping and looking for a simple way to connect with a couple people over the internet for preliminary testing. From my understanding, the current SharedSpaces example uses the full store-integration setup (app ID, photon subsystem, etc). I don't want to go through the hoops of submitting my app for verification and store release yet, I just want something simple that allows me to test gameplay and make sure my replication is working properly. I know there are other examples that use Steam's subsystem, but this does not seem to work on a standalone build, unless I'm misunderstanding. Does anyone have any examples/resources that cover this? I am a designer, not a developer, so any solutions that stay inside blueprinting would be preferable, but I'm open to learning C++ if it's the only way to get this to work.

In summary, looking for a solution that:

  • Allows connection over the internet, not just LAN
  • Works on a standalone build
  • Can be sideloaded, not store-distributed

Thanks

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