4 weeks ago
Hi this is my first post, couple weeks ago I decided to make a Ben10 game with passthrough and hand tracking in unreal engine this my Git Repo. I'm using UE 5.5.4, MetaXRInteraction v74.0.0 and UnrealMetaXRPlugin v74.0.
the problem is with the huge collisions that comes when I add ISDK (both to my Omnitrix actor as interactable and my player pawn hands to interact with it) these collisions effects all my worlddynamic collisions type objects.
two things want to ask:
1.is it supposed to be this big? can I make it smaller?
2.how to change it to only interact with my Omnitrix actor? I tried to change the collisions type (is on worlddynamic by default) of ISDK in my IsdkHandRigComponent Left and right and changing it will make me unable to interact,
collisions of my pawn with ISDK (the other big one is for isdk of omnitrix):
my collisions when I delete ISDK from my pawn:
this the ISDK collision that I'm wondering maybe help: