12-02-2023 07:54 AM
I have checked the “underlay” option, and I can see the mesh over the passthrough but can not see the Niagara Particle. I checked the particle emitted by watching the preview window. Is there any setup or guide to solve this problem? I truly need some helps.
05-15-2024 11:13 PM
Have you found the solution yet? I've encountered the same situation here.
05-19-2024 10:41 AM
It seems to work currently with a sprite emitter only. I'm also hoping this changes soon.
05-22-2024 12:08 AM
Accidentally, I found that the display problem was related to the material shader. The default sprite renderer material's blend mode is additive. it needs to change to others like transparent or Mask or something else. Create a new material and change its blend mode to transparent. Problem solved! Hope it could help 🙂
05-24-2024 02:47 PM
This works, thanks!