11-04-2024 03:36 PM
Hello, I'm a new developer with Meta XR I have read all the documentation and i have the following problem,
When i use Meta XR Simulator in VR Preview mode in unreal engine 5.4.4 , any of the inputs doesn't work at all, i have the following red errors on my output log:
LogOVRPlugin: CompositorOpenXR::~CompositorOpenXR()
LogOVRPlugin: Error: [xrDestroySession] Session 0000023082D9ABE0 has undestroyed spaces (<OPENXR>:0)
LogOVRPlugin: Error: [xrDestroySession] Session 0000023082D9ABE0 has undestroyed swapchains (<OPENXR>:0)
LogOVRPlugin: Error: [xrDestroySession] swapchain 0000023014F99430 (<OPENXR>:0)
LogOVRPlugin: Error: [xrDestroySession] swapchain 0000023014F985D0 (<OPENXR>:0)
LogOVRPlugin: m_xrSession destroyed
LogOVRPlugin: Error: [xrDestroyActionSet] XrActionSetImpl::~XrActionSetImpl(): 1 actions not destroyed (<OPENXR>:0)
LogOVRPlugin: Error: [xrDestroyActionSet] ... action grip (<OPENXR>:0)
LogOVRPlugin: m_xrInstance destroyed
I took a code sample from a partner and i can see the code works pretty well in his computer but not in mine, is there any configuring about the input mapping because the Oculus mapping is read only in the simulator, could you please help me with this issue please?
11-04-2024 03:39 PM - edited 11-04-2024 03:54 PM
By the way, the input mapping context is just fine, with input actions, and i have a pawn that has that mapping added same as my partner but i just doesnt work, i placed UE Logs on my sample code just to verify the input works fine but the problem is that Meta XR Is not recognizing my PC Inputs and i dont know why? The funny thing is the movement works fine any of the inputs work at all :C, is there any way i can map the inputs in the simulator?
11-05-2024 02:28 PM
Hey @Homero25,
We request you to contact our Developer Support regarding this issue as they can provide you the best assistance in this matter.