03-16-2025 09:34 PM
03-16-2025 11:18 PM
I never tried this interaction but maybe there is a function "is it grab" (its grabbed or someting like this) with a boolean. if so, just put on tick and on a branch. I know there is such a node in another sample from meta that uses hand tracking. what exactly are you trying to accomplish? maybe put a collision on your hand mesh and check when overlaped with the grabed mesh and check later if ends overlaps to execute something
03-16-2025 11:58 PM
03-17-2025 08:44 AM
are you making a puzzle game? I used this kind of behavior in a puzzle game
03-18-2025 05:22 AM
I don't wanna throw shades but that SDK was not reliable on my project also, it is still in experimental stage anyways. If there really is a problem I hope they see your post.
03-18-2025 09:21 PM - edited 03-18-2025 09:22 PM
I found a way to handle this by using the State Changed Delegate (ISDKGrabbable) and checking its state. I'm not entirely sure about its accuracy, but for now, it works well for me. The key is to check the Previous State — if it was "Select," that means it's currently in the "Dropping" state.