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Lightmap quality at distance

Framearq
Honored Guest

Hi, The lightmap resolutions seem to be lower before you approach the mesh, then the dark marks disappear on my scene as I approach them.

Is there a way to change the distance at which the highest resolution lightmap is loaded?

I tried setting these values ​​in the defaultEngine.ini file but nothing changes, it seems to have no effect:

[TextureStreaming]
LightmapStreamingFactor=1.0
ShadowmapStreamingFactor=1.0
 
I am ussing UnrealEngine-oculus-5.4.3-v69.1 from github.
 
The r.Streaming.PoolSize=0 to not have a memory limitation when loading the textures.
Setting not streaming manually on each lightmap is not an option, I have 1100 lightmaps in the scene.
 
Can someone help me?
 
Thanks!!!
 
 
Captura de pantalla 2024-11-02 135345.png

Captura de pantalla 2024-11-02 135412.png

1 REPLY 1

Framearq
Honored Guest

Hi, Has anyone had the same thing happen and solved it? To bake the lights I am using GPU lightmaps. Thank you