08-26-2024 03:40 AM
My App submission currently failes the review on the VRC.Quest.Performance.1 reqiurement.
When observing the frame rate in MQDH I do see the low frame rate of 18 even in the starting window. When properly entering the application, I see the framerate quickly switching between 18 and 72.
When using the OVR Metrics Tool, it show me a constant framerate of 72. Even from the users perspective, I do not see the beginning low framerate in the starting window or the quick switches of framerates in the main part of the application.
This requirement currently fails during my app submissions. Does someone have an idea how to fix this or how to properly debug this behaviour?
I am using UE5.3.2 and the latest MetaXR plugin version for UE5.3.2.
Thanks!
08-31-2024 04:04 PM
I'm dealing with the same issue. I initially thought my scene was too heavy, so I spent time optimizing. There was no change to the FPS spikes. I built an empty scene, and the behavior persists. Went over all my settings and nothing heavy is running. I'm also running UE5.3.2. Any advice would be appreciated.
09-11-2024 08:22 AM
I don't think this is specific to UE either. I have built an app using just a sample scene and Unity and still have the same thing happen. Spikes from 72 down to 18-19 every second or two.