05-14-2024 11:23 AM
I'm trying to get the MRUK 64.0 to work with the unreal 5.3.2 default "Virtual Reality Template" and unless I disable the OculusXR plugin it will fail on a call to "Load Scene from Device Async" as-well-as "Launch Screen Capture".
A few notes:
- I do check and request the android permission for "com.oculus.permission.USE_SCENE".
- I am packaging and installing the apk directly to the headset
- Disabling the OculusXR plugin will work, but then some features of the template no longer work.
The errors I'm seeing from the log stream:
...
10:30:37.664 15850 15892 D UE : [2024.05.14-17.30.37:664][ 71]LogMRUK: Error: Launching capture flow failed!
...
10:30:38.661 15850 15892 D UE : [2024.05.14-17.30.38:661][142]LogMRUK: Load scene from device
10:30:38.661 15850 15892 D UE : [2024.05.14-17.30.38:661][142]LogOculusXRAnchors: Warning: Failed to start async call to query anchors.
10:30:38.661 15850 15892 D UE : [2024.05.14-17.30.38:661][142]LogMRUK: Found on 0 rooms on the device
10:30:38.662 15850 15892 D UE : [2024.05.14-17.30.38:662][142]LogMRUK: Error: Scene query failed
10:30:38.662 15850 15892 D UE : [2024.05.14-17.30.38:662][142]LogMRUK: Loaded scene data. Sucess==0
10:30:38.662 15850 15892 D UE : [2024.05.14-17.30.38:662][142]LogMRUK: Warning: No room data found
10:30:38.662 15850 15892 D UE : [2024.05.14-17.30.38:662][142]LogMRUK: Finished loading: Success==0