06-07-2024 01:48 AM - last edited on 06-07-2024 10:13 AM by WootM4ge
I am working on a mixed reality game and using the MRUK to load scene data. "Load scene from device async" doesn't seem to work. Before using the MRUK, I used the OculusXrSceneActor, which worked wonderfully, but now im kind of lost. Now, using the "Spawn interior" function, it does work -- but only for my collegue. I'm not sure what is happening, could use any clue as to what is happening.
For some extra info: we check for permissions and launch the capture flow (which another post said could help fix issues with "missing" scene data)
Solved! Go to Solution.
06-10-2024 01:55 AM
It works now
06-07-2024 04:02 AM
Some additional info; I believe this to be the issue:
OVRPlugin [DiscoverSpaces] m_XR_META_spatial_entity_discovery extension is not supported. (arvr\projects\integrations\OVRPlugin\Src\Util\CompositorOpenXR.cpp:16755)
06-10-2024 01:55 AM
It works now
07-04-2024 06:54 AM
Hi Erik, could you provide some more context?
When it initially would not work, what did that mean concretely? It just would not load the scene or did it also crash? I am asking because for me LoadSceneFromDeviceAsync() crashes about every second time (and the other half of outcomes, it fails out but does not crash.
02-05-2025 11:29 PM
Hey, can you explain how you were able to get it working..facing similar problem here. The asnyc node fails to load the scene.