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MRUK scene loading inconsistently

erik.smid.73
Explorer

I am working on a mixed reality game and using the MRUK to load scene data. "Load scene from device async" doesn't seem to work. Before using the MRUK, I used the OculusXrSceneActor, which worked wonderfully, but now im kind of lost. Now, using the "Spawn interior" function, it does work -- but only for my collegue. I'm not sure what is happening, could use any clue as to what is happening.

For some extra info: we check for permissions and launch the capture flow (which another post said could help fix issues with "missing" scene data)

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Accepted Solutions

erik.smid.73
Explorer
4 REPLIES 4

erik.smid.73
Explorer

Some additional info; I believe this to be the issue:
OVRPlugin            [DiscoverSpaces] m_XR_META_spatial_entity_discovery extension is not supported. (arvr\projects\integrations\OVRPlugin\Src\Util\CompositorOpenXR.cpp:16755)

erik.smid.73
Explorer

It works now

Hi Erik, could you provide some more context?
When it initially would not work, what did that mean concretely? It just would not load the scene or did it also crash? I am asking because for me LoadSceneFromDeviceAsync() crashes about every second time (and the other half of outcomes, it fails out but does not crash.

Hey, can you explain how you were able to get it working..facing similar problem here. The asnyc node fails to load the scene.