12-12-2024 09:29 AM - edited 12-12-2024 09:31 AM
I am developing a MR application in Unreal and want to use the Launch Capture Scene Blueprint node which is part of the MRUKSubsystem. The Unreal engine that I use is the Meta fork, more specifically the oculus-5.4.4-release-1.103.0-v71.0. I have enabled Scene support in the Unreal Engine and Spatial data over Meta Quest Link in the Meta Quest Link application.
When I try to capture a scene it always fails. More specifically, the following function call inside EOculusXRAnchorResult class fails:
FOculusXRHMDModule::GetPluginWrapper().RequestSceneCapture(&sceneCaptureRequest, &OutRequestID);
And returns
ovrpFailure_NotInitialized (-1002)
I cannot dig deeper because the OVRPlugin.dll has no debug symbols. Does somebody know how to fix this? Or has some insight on how to troubleshoot this further? Thanks in advance.
Solved! Go to Solution.
a month ago - last edited a month ago
I tried to scan my room by going to Settings > Physical Space > Space setup > Set Up but then I got the message:
Enable boundary
Your boundary must be turned on to use this feature.
Once I enabled the boundary, the Launch Capture Scene Blueprint node no longer fails.
a month ago - last edited a month ago
I tried to scan my room by going to Settings > Physical Space > Space setup > Set Up but then I got the message:
Enable boundary
Your boundary must be turned on to use this feature.
Once I enabled the boundary, the Launch Capture Scene Blueprint node no longer fails.