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Media Sound audio is recorded when is set to volume 0 in the app

VictorMantovani
Honored Guest

Hi all,
I have a project I am working on, it's an apartment where I have a TV with a video running in loop. The project is made in Unreal engine 5.1, and in the TV blueprint, I set the Media Sound volume to 0 when game begins, and switch volume according to when I turn on and off the TV.
I was recording the gameplay on Quest 3, and despite in the game the audio answers to the interaction, when I watch the recording, the TV audio is loud and overlay every other audio effect from my game.
This is the Blueprint, and the video is the recording from the Quest 3. The sound of the video worked just fine in the app when I was playing but in the recording it's like the TV was on all the time, really annoying.
Now, is it some problem with the UE settings or the Quest Device?  

VictorMantovani_0-1716719680898.png

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