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Meta Quest 3 with Unreal Engine 5 - Motion Capture with Movement SDK

donkey0319
Honored Guest

Hi everyone!

I am developing an Unreal Engine 5 project recently with the Movement SDK (Movement SDK for Unreal | Meta Horizon OS Developers) as a motion capture tool to record animation sequences for metahuman armatures. By following the tutorial in the link, I can successfully make a metahuman mannequin copy my action in real-time after hitting the Play button, but what I wanted is to record the action and export/save it as an animation sequence so that I can use it in other projects.

 

I have tried this solution with a live link face situation where the face is linked and the animation can be simply recorded by adding a sequencer in the scene and hit record and then do the actions. Live link face recording to animation sequence ? - Development / Cinematics & Media - Epic Developer...

 Unfortunately, this method doesn't apply to body motions since the motion capturing won't start until I hit the Play button, while recording in sequencer requires real-time motion capturing even in the editor scene.

 

I am wondering if there is anyone have done motion capture with the movement SDK and export/save it as an unreal engine compatible asset. That will be really grateful!

1 REPLY 1

MetaQuestSupport
Community Manager
Community Manager

Hey there donkey0319, 

 

Thank you for contacting Meta Quest Support. We understand your query and want to help as best we can. For issues with developer tools, our Developer Support team will be able to assist you with your query, you can find more information on the Support tools and also contact our Support team by clicking the link below:

 

https://developer.oculus.com/support/

 

We hope this helps!