10-07-2024 03:14 AM
At the moment the Meta XR Audio SDK doesn't seem to work for other platforms than Windows or Android.
This is very important for multi platform development so that one can use a single spatial audio solution. Because finding the right settings, baking meshes for acoustic ray tracing and so on can take a long time and supporting different solutions is unrealistic.
If anyone knows how to use the Plugin on Mac or IOS please share your knowledge. 🙂
12-23-2024 05:24 PM
Why iOS? They have their own stuff and won't accept external ones... 😆