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Multimodal in Unreal 5?

Mofu-san
Honored Guest

The only documentation I can find on multimodal setup is for Unity and for the Quest pro... is there any way to set up Multimodal on Unreal 5 with the Quest 3?

7 REPLIES 7

Light.Matches
Explorer

I'm also interested in setting up multimodal for UE5.3. It seems like the latest version of the Meta plugin supports it as Unity has an option to enable it but Unreal does not. 

Looking at the docs for native I thought there might be some work-around to enabling it: https://developer.oculus.com/documentation/native/android/native-multimodal/ but no one has been able to provide me with any instructions on how or where I can call the extension mentioned in the docs.

Someone else told me that it's likely available on Meta's custom fork of UE but I can not find it anywhere. Did Meta stop with custom Forks?

Do any of the meta devs read the forums? Can you give us some insight on if and how we can make this work? And if not is there a timeframe to getting it into unreal?

PoOlluX
Honored Guest

Hi,

I'm definitely interested for the UE 5 support for this feature also !

anscarlett
Protege

Any news on this? It's been a while and I still can't find any documentation.

anscarlett
Protege

Ok, we're getting closer. There's apparently integration in v66 as an experimental feature but sadly the documentation page link doesn't go anywhere.

https://developer.oculus.com/experimental/experimental-overview/

Junnn04
Explorer

Just want to push it up again, still waiting for multimodel to happen in Unreal

JPonczek
Explorer

Same here. Pretty ridiculous that we are on v71 and it was released for Unity on v62

Stay21
Explorer

Maybe can we get at least info if Multimodal is planed to be added to next or later plugin version v72,v73....