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New UE version 5.0 - changes / issues

MaxArch
Heroic Explorer

New UE version: 5.0. As a few times before, I think its useful to put the changes / issues in one topic for an easy overview and to reduce wasting time trying to solve (known) issues. Official changelog here https://docs.unrealengine.com/5.0/en-US/unreal-engine-5-0-release-notes/ 

 

220410 first tests:

  • OculusVR plugin updated to v33.
  • OculusOpenXR is plugin removed. Enable OculusVR and OpenXR plugins. Go to project settings and in OculusVR section, choose a XRapi
  • UE will crash if you create (or change) a material and assign add new texture or color to it if its a VR project. Tested with custom VR projects and a new UE 5.0 VRtemplate project. UE won't crash if you do the same in a new 3rd person project. Edit - issue is confirmed - see here

 

 

2 REPLIES 2

MaxArch
Heroic Explorer

small update on UE 5.0.2

  • the 'material crash issue' is fixed (see first post) .
  • for now stick to native OculusVR (Oculus settings) when the project is low on performance on the Quest. Using XR in any form drops the fps in my projects from 72 to 50-ish.

Something more on performance - I noticed in one project, creating a shipping build instead of a development build added 10+ fps to a project. Not always though but easy enough to test.

MaxArch
Heroic Explorer

update 5.03: same as 5.02

- native OculusVR settings are still much fps faster than any mix with XR (still 72 fps vs 50 fps).

- edit: Cascaded Shadowmaps are broken (tested by building the VRtemplate for Quest in 5.0, works in 4.27) - reported @ Epic