12-15-2021 02:50 PM - edited 12-15-2021 02:51 PM
I would like to start development for Quest 2 Mobile in UE4. I want to utilize ASW but I'm having some trouble enabling it in the UE4 2.4X setting.
As you can see in the 2 pics below, I don't have options to enable XR API or ASW. I'm trying to follow this guide to get everything set up https://developer.oculus.com/documentation/unreal/unreal-asw/
Please let me know what I'm doing wrong and how to fix it so I can get started. Thanks.
Solved! Go to Solution.
03-17-2022 12:52 PM
Correct repo, but that's an outdated branch. Go here for the current 4.27 branch:
12-15-2021 03:52 PM
Click the "Launch Oculus Platform Window" button and update if it prompts you to.
I'd also suggest turning off Instanced Stereo.
12-15-2021 04:03 PM
I turned off Instanced Stereo but "Launch Oculus Platform Window" did not prompt me to update and didnt' really do anything. I'm still having the same problem.
12-15-2021 04:25 PM
Are you using the Oculus fork of UE4.27-v34?
https://github.com/Oculus-VR/UnrealEngine/tree/oculus-4.27.1-release-1.66.0-v34.0
12-16-2021 07:41 AM - edited 12-16-2021 07:42 AM
No, I'm using base UE4 4.2. The repo u linked does not exist tho, did u mean to post a different page?
12-16-2021 09:58 AM
You must build UE4.27 from the Oculus fork to use ASW. You can't see the linked repo because you don't have access to Epic's github that it is forked from.
Follow the instructions here to get setup with the necessary engine source.
12-17-2021 12:19 PM - edited 12-17-2021 12:40 PM
k so i installed the oculus fork. as u can see xr api is still not there and there's no mention of application spacewarp (i also tried to search for both, nothing..)
and i have set the launch performance setting as such. Are they set correctly for optimal quest performance?
12-17-2021 01:02 PM
As indicated in the Performance Check window, you need to disable MobileHDR and restart your editor. MobileHDR is not supported for Quest.
12-18-2021 03:08 PM - edited 12-19-2021 05:21 AM
I disabled mobileHDR and restarted the engine. But XR API and application spacewarp are still nowhere to be found, unfortunately. Any other ideas?
12-21-2021 02:27 PM
So is this a lost case, or is there a fix, or do you need more info? Please let me know. Thanks.