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OVRLipSync Playback Sequence only works once.

elettrozero
Honored Guest
It may sound strange but I can make work the Canned Playback example only by generating a new Sequence. If I close the project and open it again it doesn't work any longer and must generate a new Sequence again to make it work.

Could be something on my side or is it a bug that any other noticed?
2 REPLIES 2

sbin_unreal
Honored Guest
me too!   Unity AudioSource has a  method called "GetData()", but UE4 has not, How to get the Audio Samples data in UE4?

Cytokinetik
Honored Guest


It may sound strange but I can make work the Canned Playback example only by generating a new Sequence. If I close the project and open it again it doesn't work any longer and must generate a new Sequence again to make it work.

Could be something on my side or is it a bug that any other noticed?


The problem is only to do with the audio file itself. If you try with different wavs it will work fine, although I am not sure what the encoding needs to be itself....