01-18-2024 06:34 PM - edited 01-18-2024 06:35 PM
Dear guys,
It seems a bug for bodytracking in Unreal engine 5.3.2.
1. I download the demo from oculus sample github (unity + unreal) and test them.
https://github.com/oculus-samples/Unreal-Movement
https://github.com/oculus-samples/Unity-Movement
2. build the unreal and unity sample for bodytracking and install them in the oculus quest3. Open Apps and they all works smoothly.
3. Sleep and wake up the headset.
Unreal version : I found the tracking body is very laggy but the controller play very smooth. After about 30s, it will work well. In the picture, you could found the hand cannot attach to the controller.
unity version: It recover in ~2s without waiting for a long time.
I try to print the log for the tick event. Body tracking API (GetBodyState(FOculusXRBodyState& outOculusXRBodyState, float WorldToMeters))return the same skeleton position value within a short period of time, which results in the body cartoon not playing smoothly.
Solved! Go to Solution.
04-21-2024 03:09 AM
It is a plugin bug. It has been solved with new UE plugin V64.
01-19-2024 09:33 AM
Thanks for letting us know about this issue. I've put it in the queue to duplicate. Will get back to you if we are able to duplicate or if we need more info.
04-21-2024 03:09 AM
It is a plugin bug. It has been solved with new UE plugin V64.
11-19-2024 12:50 AM