04-11-2023 07:53 AM
UE_LOG_ONLINE(Error, TEXT("FOnlineSubsystemOculus::InitWithWindowsPlatform: ovr_PlatformInitializeWindows error: %d"), static_cast<int>(InitResult));
06-20-2023 01:08 PM
I've run into the same issue. I can't install the oculus software on our headless build machine, so I had to recompile the engine to make that line a warning instead of an error. I've had to do that twice now, and I'm commenting here so that when I search for it a third time I can remind myself what I need to do.