05-06-2024 02:39 PM
Wondering if anybody has knowledge or up to date links to implementing Oculus statializer with FMOD into UE? If I add the OculusSpatializerFMOD plugin line to fmod audio plugins within UE preferences, when I close the project, I can no longer build the project from VS 'unable to find plugin 'OculusSpatializerFMOD'' - not sure how I can make it find the plugin on build hmm. I have OculusSpatializerFMOD.dll copied in each folder of fmodstudio>binaries>platform (with plugins.txt with one line 'OculusSpatializerFMOD' added in each folder) which is installed in the project level. I can't seem to find decent instructions online. How can I make it find the plugin?
Thanks
05-17-2024 09:56 AM
Hey @jayktaylor, I came across this thread, and I just wanted to step in. It looks like support didn't realize you were already on the Developer boards. You are absolutely correct that you're already here, and I went ahead and edited their last reply regarding that point. Developer Support is for specific issues as well, and that's why they direct here for things like this so that other developers able to chime in and give their advice amongst the community.
Hopefully some other devs will be able to chime in on this, and help you get this working right!
05-19-2024 04:12 PM
I had the the plugin line in the incorrect setting. Removed 'oculusspatializerfmod' line from plugins>audio>fmod studio integration>plugins. Added same line into project settings>plugins>Fmod Studio
05-21-2024 10:32 AM
It sounds like you got it figured out if I'm understanding correctly! If everything is working right now, definitely mark that reply as the solution for this thread. That way, if anyone else comes across this in the future, they'll know what you did to fix it. Thanks for posting the update!