My game has an open world running on a dedicated server where clients can join and leave any time. It also has PvP sessions using Oculus' matchmaking service. To use the matchmaking service I have to use the OculusNetConnection net driver. If I set this up in DefaultEngine.ini, then clients can host/join games, but they are not able to connect to the dedicated server due to 'Connection TIMED OUT'. If I roll back to the default UE4 netdriver, then clients can join to the dedicated server, but obviously they can't make sessions. How can I connect to the dedicated server using OculusNetConnection? Here is the DefaultEngine.ini:
Any thoughts on this? Did anyone manage to run both dedicated servers and matchmaking? Is it possible to run a dedicated server with OculusNetConnection? Or is it possible to run matchmaking sessions with the default UnetConnection? Should I use different net drivers somehow?