12-23-2023 03:23 PM
Hi Guys. For the last few days I've not been able to get our game to launch natively in VR in the Quest and I'm wondering what types of topics I should be looking into. I can build in Unreal 4.27.2 Meta Fork v57, and it was all working last Wednesday lunchtime. I can upload the APK successfully to the Quest 2 and 3, and both fail to get past the initial loading screen and return to the main Quest menu/lobby. I have tried going back in Gitlab/GitHub to the last day it worked with a dedicated branch and I did manage to get one successful build to launch in the Quest, but unfortunately I am not really sure which setting made it work and when I try to reproduce it again it fails. The last setting I changed was moving it from 'Shipping' to 'Development' so I thought it was that, but it appears not. Since then I've been trying Git branches from different days with various settings I know I played with when it did work, and haven't had any luck. I'm now trying to see if I get a Vanilla VR Template from Epic to build, and having trouble getting it to copy the APK to the headset (fails with the red bar in HUB) but that's never surprising as any initial project setup always takes some noodling to get it to work. The upgrade to Meta Fork 4.27.2 v57 was fairly recent but it has been working for a couple of weeks. The only other change was integrating FMOD into our pipeline and that we got working as well for a couple of days. I've looked into that, but it's hard to eliminate it as a related issue. Any clues would be appreciated. Thank you.
12-23-2023 07:50 PM
I got it working. I think it was clearing some of the cache folders that made it work.