01-17-2024 10:28 AM - edited 01-17-2024 12:43 PM
I just got my first Quest 3 APK to build to the Quest 3 from Unreal 5.3, (OMG Yay!) there is just one problem, the Full Body IK with Gravity Gloves game mode nd character I have been working on for years, the Hands are at an odd angle since I enable the MetaXR plugin!
Is this a known issue? I hope it is an easy fix, I am so close to making this available to other people.
Also: Everything is working with the MetaXR Plugin, should I have the Open XR plugins enabled? Do I use them both? Iget this error message as well:
"Failed to load /OpenXR/Devices/OculusTouch_v3/Left/left_OculusTouch_v3Controller.left_OculusTouch_v3Controller Referenced by MotionControllerLeft_GEN_VARIABLE
Does anyone know if that is referring to a mesh, and would it be a folder under Engine/Plugins, or Engine, or Content?
Thank you!
Happy 2024: The Year Of VR!
01-18-2024 07:22 AM
This is why there are no good VR games. There is no community, no help,. it is like 2017 still...
02-14-2024 11:21 PM
It's 2024, 7 years later, and the problem hasn't improved. If Apple Vision Pro takes over from Meta Quest, it will be this exact issue that will have sunk them. There's absolutely no community engagement or help give to devs. ESPECIALLY unreal engine devs, who are increasing in number as visual scripting becomes more popular, and Unity makes weird demands at random.
02-18-2024 06:55 PM
If MetaXR plugin is enabled, you don't need OpenXR on, but it won't hurt either.
In the MetaXR plugin settings, there is an option Controller Pose Alignment, Grip or Aim which determines which way the controller orients. I experienced this same problem, and changing this option fixed it.