04-25-2023 05:30 AM - edited 04-25-2023 06:16 AM
Hello I try to setup a simple AR project that runs on PC with Oculus Link on a Quest Pro with a passthrough background and 3D objects over it. I have followed the official documentation https://developer.oculus.com/documentation/unreal/unreal-passthrough-overview/ and manage to have see a passthrough but it is always on top even if I configure it with "underlay" option.
What I am missing to make it works? What are the important settings to have in mind (for instance I have Enable alpha channel through tonemapper)? Does Forward/defered rendering have an issue on the result? DX11/D12?
Also is it necessary to use the Oculus fork of Unreal or a regular Unreal with MetaXR plugin is ok?
09-11-2023 02:30 AM
And I forgot to say that I don’t package the project with a build, but work from the editor
09-13-2023 08:45 AM
have you tried to set the effect scalability to epic? it works for me
09-13-2023 08:47 AM
I have experienced another bug with passthrough that appears randomly on build. Sometimes the passthrough appears very dark and red, it is very strange. Generally I close the oculus app and reboot the headset and it works again. I wanted to know if some of you experienced the same bug? Do you have an idea of what it could be?
09-21-2023 11:05 AM
Hey, I'm also facing issues with passthrough. When play in editor everything works fine but when a package it for APK file and play it on my Quest, its just show passthrough mode like its appearing on front layer.
Need help!!
09-23-2023 05:22 AM
I am having the same issue, the Passthrough Underlay with 3D Mesh work fine in the Oculus Fork Sample project, but when I try to the exact same documentation, only the Passthrough shows and no 3D Mesh.
Please help.
11-17-2023 10:34 AM
This worked for me! Thank you so much!
There was nothing in any Meta tutorial or documentation that mentions that you need to allow alpha through tonemapper in the Rendering > Post processing settings to be able to see objects in passthrough!
I spent hours trying to figure out why my objects appeared in the editor, but not in passthrough on my Quest 3 and this finally worked for me.
Cheers! 😀
04-14-2024 04:09 AM
Did you solve the problem yet? I suddenly come across this situation. I have no idea what's going on.
04-14-2024 04:25 AM
Thanks amx95! This Solves my problem. For everyone who encountered the same situation, that setting pass is Project setting - Engine - Rendering - Postprocessing - Enable alpha channel support in post processing - Allow Through ToneMapper