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Post processing materials

Wizurdd
Honored Guest

While using the most recent oculus fork of the UE5.4.4 or possibly any other version... Has anyone managed to get post processing materials to work. Even a simple as setting PostprocessInput0 straight to the emissive color or using any other shader will results into one of these: Turning the right eye black / right eye becomes a copy of the left eye / both eyes will become distorted & warped / only right eye becomes distorted & warped.

- Everything looks normal in the android vulkan preview.

- I think I have tested every possible combination of project settings and device profile settings but I have not found anything that would help. The most important settings ofc are the basic mobile HDR, mobile multiview, forward & deferred shading and anti aliasing... I tried all of them.

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