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Quest releasing problem (android manifest)

toxyne
Explorer
Hello guys. I need advice, please, about editing the android manifest to upload to Oculus Store. Please see the screenshot. Can't get how and where to solve it. App made in UE 4.23.1. Thanks.
 Screenshot_6.png
25 REPLIES 25

If I just do this in unreal will it get rid of the permissions for reading and writing to external storage? Also my build also rejected saying that it had permissions to access media but I can’t find that one anywhere in the manifests? Thanks for this though I will try it later attached is the

rejection I got 

I’ve tried to put just these 2 lines in but when I go to the ODH and upload my app it just stays stuck uploading forever. It never finishes or says anything…the very first time I uploaded my APK it gave me this message in attachment 

I’ve tried this but it isn’t working. My project is using Blueprints not c++ does that matter? Also do I put that code in the build.cs at the very end? Like after the two } symbols? Thanks 

Did you ever find a solution to this? I’m still stuck. I’ve been at this for almost a week now. I’m using blueprints 

I’ve tried this and it didn’t work. Do I need to put something somewhere else as well? Like the override txt file or anything? I’ve been stuck for days any help would be appreciated. Thanks 

What did you say in your note for them to approve to permissions? I’m trying this now