11-15-2023 07:46 PM
I have setup my space with walls and couch. I can populate the ScenePlane 2D actors with 2D/3D meshes (x scale gets set to 0 for all). Eg my COUCH has a plane object for the sitting surface.
My issue is that none of the scenevolume static meshes are spawned. In device logs it says it finds the couch’s 2 anchors, but instead of a sceneplane and a scenevolume, it’s just two planes, and only one spawns.
if I change the COUCH to OTHER in the room setup, the volume is spawned and works fine.
I found in the code in AOculusSceneActor.cpp
“// Populate default UPROPERTY for the "SceneVolumeSpawnedSceneAnchorProperties" member
// For the time being, only "OTHER" semantic label is used for volume scene anchors.”
so I tweaked the code in that file so that the other scenevolumes like COUCH get the same static mesh property as OTHER but it doesn’t change anything. The log still finds the couch as 2 sceneplanes, but OTHER gets a sceneplane and a scenevolume.
Any ideas or help on this?
Thanks!
ps
The scene sample project doesn’t boot up. Seems to hang then the quest asks if I want to wait or kill it. I didn’t dig very deep into getting that working.