07-16-2024
12:40 AM
- last edited on
07-17-2024
09:50 AM
by
TheAntiSocializ
The MetaXR plugin is broken in UE5.4.
I downloaded UE5.4.2, created a new project from the VR template, made a Plugins folder, and imported version 66 of the plugin into it. However, the moment I turn on the MetaXR plugin, I can't open the project and it crashes. The crash shows "Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000058."
It crashes every time, around 75% of the OculusXR loading (though I don't understand why it's an Oculus plugin when it's MetaXR...).
I tried placing the plugin in the project and also under the marketplace folder of the UE5.4 plugins, but nothing changed.
Is there something wrong with my PC? Please help. I can't work if this doesn't get resolved.
07-16-2024 01:35 AM
I did the same procedure on another laptop and somehow it booted up.
The only difference between the two is whether or not I have already installed MetaXRPlugin on MarketPlace.
What a trap!
07-16-2024 04:29 AM
I have the same even in 5.1.1
Yesterday i was working and testing with a side-linked quest an 5.1.1 and today it doesnt work after the update at night.
????
greetings Martn
11-20-2024 04:30 AM
I'm struggling with this issue for days! I've tried the plugin from marketplace as well as from meta website. I always occur in this error. Did you manage to understand how to fix this?
11-20-2024 05:46 AM
i have diffrent kind of error https://communityforums.atmeta.com/t5/Unreal-Development/UnrealEngine-meta-fork-don-t-like-plugins/t... but it also prevents me from working. im stuck
11-20-2024 05:54 AM
11-20-2024 08:13 AM
are you able to build functioning apk with your cpu for oculus? there is no glitch in left eye after installing it on googles with metaxr enabled?
11-20-2024 09:31 PM
I’m not sure about the Google-specific use case, but I have successfully packaged a project with Meta XR plugins 66 and 65 enabled into an .apk file. I installed the .apk using SideQuest or Developer Hub, and it worked perfectly as a standalone application. However, when enabling Passthrough functionality, I needed to remove the OpenXR plugin before packaging the project.
11-21-2024 12:44 AM - edited 11-21-2024 12:54 AM
So you mean it is an hardware limitation? My CPU is Intel(R) Core™ i9-10885H CPU @ 2.40GHz, I know it's not the newest but it is neither so old. Do you remember where you read about such limitation? Thanks
11-22-2024 01:20 AM
ok, after 4 days of headaches finally I got the solution thanks to the support on UE forums. Apparently the problem is due to the presence of some OpenXR API Layers, that were still active by the time I was using SteamVR to develop on my old Vive HMD. Disable such layer should do the job. You can disable them both by SteamVR setting as well as by using this tool (recommend):