01-25-2025 04:53 PM
https://dev.epicgames.com/community/learning/tutorials/PYP7/unreal-engine-5-5-x-for-meta-quest-vr
Updated into the UE5.5 versions, I didn't have any issue in 5.5.1 my end, but for a performance impact (RHI i think).
Have fun!
01-27-2025 05:06 PM
are you having any bugs with 5.5? My meta 5.5 version of the editor will not play animations under any circumstances.
01-27-2025 05:44 PM
I'm using the official Epic Launcher Unreal Engine 5.5.0 and adding the Meta v72 MetaXR plugin. Everything is working OK here.
01-30-2025 04:38 AM - edited 01-30-2025 04:45 AM
01-30-2025 08:47 AM
I don't know if its your case, but I had that issue upgrading a project from 5.4.4. Deleting the Lightmass Importance Volume and adding it again fixed movable actors lightning.
01-30-2025 09:10 PM - edited 01-30-2025 09:16 PM
Thanks for your answer, it happens to me with the default template—in fact, with any project that has static lighting and movable actors. I have tried many things. The first time I installed this branch, it didn't allow me to build lighting in any project and asked me to recompile Unreal Lightmass, which I did. I have tried many things, but whatever I do, my movable actors remain completely black with static lighting. The only thing that helps is setting the Skylight to movable, but that ruins the visuals, and I think the problem lies elsewhere.
02-03-2025 11:38 AM
I think it's a very strange bug—it happens not only in the UE 5.5 Oculus source but also in stock UE 5.5.
I found a workaround: using "Build Light Only" instead of "Build All Levels." I don't know if something changed, but I've been using Unreal Engine for many years (since UDK, haha), and "Build All Levels" always worked fine.