07-24-2014 01:35 PM
07-24-2014 05:33 PM
07-25-2014 01:10 AM
"mptp" wrote:
I feel sad - for the above reason exactly I really want to develop in UE4, but it has one huge limitation (for me) that Unity doesn't have. Unity can take in OSC and MIDI data, UE4 cannot. And I'm just not a good enough programmer to implement a 3rd party version. :'(
07-29-2014 04:49 AM
07-29-2014 11:25 AM
08-04-2014 12:12 PM
08-04-2014 12:35 PM
With the release of Unreal Engine version 4.1, we've updated the EULA to accommodate this long-tail / low-revenue situation:
Now, the first $3000 of gross revenue per product per quarter is exempt from royalties. And, if gross revenue is less than $3000 in a given quarter, then you don't need to file a royalty report.
So, for example, if your game makes $2500 in a quarter, then you don't have to pay anything or file a report. If your game makes $4000, then the royalty due is $50, which is 5% of ($4000 minus $3000).
Are any revenue sources royalty-free?
No royalties are due on the following:Ancillary products, including t-shirts, CDs, plushies, action figures and books. The exception is items with embedded data or information, such as QR codes, that affect the operation of the product. Consulting and work-for-hire services using the engine. This applies to architects using the engine to create visualizations as well as consultants receiving a development fee. Linear media, including movies, animated films and cartoons distributed as video. Cabinet-based arcade games and amusement park rides. Truly free games and apps (with no associated revenue).