4 weeks ago
Hi all,
I'm new to VR development and I'm trying to package my first VR demo with UE5.
Throughout testing with VR Preview inside the engine, everything seemed fine, but I had a few issues after packaging:
When I try to package directly to the VR device (Meta Quest 3S) the game is stuck on loading the splash screen forever.
When I try to package manually to Android ASTC and then adding the build manually from the Developer Hub, the game launches but I can see all the meshes in the level loading and when I face a certain direction in the level the screen starts to stutter as if it's about to crash.
I've been looking for a few days now and I can't find a solution for this. Anyone might know what may cause these issues?
3 weeks ago
Hello there, thank you for sharing this with us. We understand that you are having issues with the VR development and recommend that you reach out to the Developer Support Centre for all the official development resources. You can also visit our Meta Developer Forums and get help from our community of developers.
Thank you in advance for your understanding!
3 weeks ago
I seem to recall that just last week you guys said they are not for technical issues. They are for policy.
Very confusing.
3 weeks ago
Hi!
From my experience this usually happens when there's a problem with your setup, more specifically with wrong Android SDK versions. I would suggest reading this and trying this specific setup
https://dev.epicgames.com/community/learning/tutorials/PYP7/unreal-engine-5-5-x-for-meta-quest-vr