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Unreal 5.3.2 OculusXRInput crash caused by haptics

RaymondScopic
Honored Guest

Hey,

I've been having an issue with using haptics. I upgraded from unreal 5.1 to 5.3.2 and updated the MetaXR integration package to V60.0. After the upgrade, using "Set Haptics By Value" or "Play Curve Haptic Effect" both cause a crash in Editor and in the Meta Quest 2&3. When removing these from my BP, the crash does not occur.

Did something change to the haptic functionality? Am i missing something?


RaymondScopic_0-1702912855270.png

RaymondScopic_1-1702912996200.png

Sincerely,
Raymond

1 ACCEPTED SOLUTION

Accepted Solutions

RaymondScopic
Honored Guest

Solved by disabling OpenXR, and only using the MetaXR plugin. I had both enabled to connect the VR headset to UE for development. Issue started after the update, likely related to both these plugins using haptics. Disabling OpenXR also fixed my issue of not being able to use the passthrough. 

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1 REPLY 1

RaymondScopic
Honored Guest

Solved by disabling OpenXR, and only using the MetaXR plugin. I had both enabled to connect the VR headset to UE for development. Issue started after the update, likely related to both these plugins using haptics. Disabling OpenXR also fixed my issue of not being able to use the passthrough.