cancel
Showing results for 
Search instead for 
Did you mean: 

Unreal 5.4

3d-illusions.co.uk
Adventurer

Hi, just about to start developing for quest 3 using Unreal 5.4.  I've checked the Unreal page here: Android Development Requirements For Unreal Engine | Unreal Engine 5.4 Documentation | Epic Develope...

which says each store requires different android sdk versions.  I'd like to get the recommended sdk 33, is that compatible with the quest store?

Cheers
Michael

3 REPLIES 3

innit
Expert Protege

Currently there is no Meta XR Plugin for UE5.4, but you can create VR projects and they run but you'll soon be wanting the plugin. We're all using UE5.3.2 while we wait.

I understand the meta xr plugin isn't entirely necessary.  What does it offer that the openxr plugin doesn't offer?  I'm thinking because Meta seem to be extremely slow keeping up to date with Unreal versions, it's probably best if possible to stick with OpenXR?  That would also make it easier to distribute on different markets/headsets too right?

innit
Expert Protege

The Meta XR Plugin offers expanded functionality and optimizations designed for Meta VR devices. Although it's beneficial that OpenXR aims to standardize things, the reality is that products have varying capabilities and shouldn't be constrained by committees.

It's also hard to say who's being "slow", it could be Meta is waiting on Epic to do/fix/finish something.