04-05-2024 06:18 AM
Hi, I am working on a Mixed Reality, shared spaces/anchors project using Unreal Engine 5.3 but the Entitlement check gives me always error. I have the company registered and approved, and the new project created in the Dashboard, all the checks passed, I created some test users inside and I am testing for now with a QUest3 that uses the Admin's account for the Dashboard. I have the Oculus AppId for the API connection and it is inside the DefalutEngine.ini file of the project, but my project keeps giving me an ENTITLEMENT ERROR in the Quest3 (using the Administrator account of the project in the HMD) .. is there any other step involved to pass the entitlement? As far as I know there is no need to publish the app (not even alpha) to test it. Thank you !!!
08-06-2024 01:24 AM
Hi, I have the same problem. Did you find a solution?
08-06-2024 03:25 AM
Not yet, I moved to another problem for now, but I think that has to be with the settings in the DefauktEngine.ini or other.. I saw an error message when opening the project about the entitlement check. But as I said, right now I am focused in another project, but I will be back to that one in a couple of weeks.
08-19-2024 07:07 AM
Hello guys,
Are you doing the entitlement procedure with blueprint or code at launch?
08-19-2024 09:37 AM
When I tried it, was with blueprints..but I saw that it changed completely..maybe I will try it again soon..I will write if I find the way.. thanks
08-27-2024 07:18 AM
Afaik, the "old way" is still working whereas I was not able to get the "new way" to work.
However, in order for it to pass the entitlement check, you need to ask for User ID and User Name permission on the Oculus developer app dashboard, and use a valid acocunt (either a real one or a test user)