04-04-2024 04:06 PM
Hi all,
is anyone using this with Unreal 5.3.2? I am struggling to get up and running. I am a bit of a newbie on this.
1/ when I try to start the sample project I get
04-06-2024 12:08 AM
Can you generate visual studio file and compile the project? It usually works and opens the project fine.
About the 'Body Tracking Fidelity' and 'Body Tracking Joint Set' , I think those are nodes that you can set inside the blueprint editor. I think they are not options inside the MetaXR plugin. Im not sure now but i can take a look later.
04-07-2024 05:26 PM
OK, thanks - if that is the case it looks like the documentation is wrong.
I have done a lot of work in the engine so I don't want to mess with the current build - maybe I'll try building a 5.2 or something to get the demo project working.
04-15-2024 12:35 PM
'Body Tracking Fidelity' and 'Body Tracking Joint Set' are blueprint nodes to call.
There is a finished working sample project, I suggest following it to integrate to your own game. I was able to do so.
04-24-2024 08:47 AM
github demo has no problem.
1. Use UE5.3.2 and setup the Meta XR plugin v64.
2. Re-generate the visitual studio project and compile
2. Update your Quest headset system to the latest version.
04-24-2024 03:25 PM
Here's a guide covering all the setup fun: https://dev.epicgames.com/community/learning/tutorials/3Vx6/unreal-engine-5-3-2-for-meta-quest-vr
Have fun!