05-18-2023 02:05 PM
Hi, I am developing a game using Hand tracking in unreal 5.1. When previewing the game in editor, everything works as expected except for the hand tracking, which doesn't activate itself at all (still works in a build though). I have searched online and the solution that makes the most sense is to change the XR API to epic's native openXR. When i apply that change, the engine crashes on startup. How can i get Hand Tracking to work in the editor preview?
OculusXR Settings:
Error log: