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Welcome to the Meta Developer Forum!

Welcome to the Meta Developer Forum! This is a community-driven space where you can share insights, ask questions, and address challenges with fellow developers. Our goal is to create a supportive and respectful environment where everyone can learn f...

How to update MetaXR Spatial Anchor transform?

Hi there,iam creating spatial anchors from metaxr api. I can save them and load them - all good. All i wonder is, i cannot move the actor i created from the anchor (anchor actor). That means i cannot update its transform in the game, which is a bit w...

Shenksu_0-1703857651250.png
Shenksu by Explorer
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  • 1 replies
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Meta XR Plugin - Hand Tracking Testing in Editor

Hi, I have downloaded the MetaXR plugin from this link https://developer.oculus.com/downloads/package/unreal-engine-5-integration/46.0/ and added it to a fresh unreal engine 5.0.3 project. I have then created a very basic pawn with a camera in it, tw...

Symon_231_0-1667296915503.png
Symon_231 by Honored Guest
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  • 3 replies
  • 1 kudos

UE5 VRNotificationsComponent issues with Quest 2

Hi, I'm trying to complete all the VRC requirements for app labs and I'm using the latest unreal version 5.3.2 with openXR. But for some reason I can't get the vr notifications component to work in a shipped build (it works in the editor and develope...

Henke_Dev by Honored Guest
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ovr_platform_sdk causes Quest3 to crash

I interact with "ovr_platform_sdk" in the UE4.26 VR application and use the IAP function, in which the "ovr_PopMessage" function is called in the tick; Everything works fine when running under quest2, but running on quest3 can cause a crash due to ca...

winnernoz by Honored Guest
  • 557 Views
  • 2 replies
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[QUEST 2] UE4 crashes when open level

Hi people! Today I finally got a Quest 2 device and we are experiencing some serious issues with when porting a project to this new hardware. We work with Unreal Engine 4 (v4.25.3) and with the Quest 1 everything was working great, but at the time to...

FSkyline by Honored Guest
  • 15132 Views
  • 22 replies
  • 2 kudos

Resolved! Quest 2 not initializing in UE 5.3.2

I have UE 5.3.2, the Meta XR Plugin v60, the Oculus App (No Dev Hub) running, the headset in dev mode and I've tried both the Oculus cable and AirLink. The headset it showing up in Unreal, and all the OpenXR plugins are disabled. I have the Meta XR p...

Failed save spatial anchors to local

Hi! Yet 2 months I can't fix this. Spatial anchors local saving doesn't work on Oculus Quest 2, but great works on Meta Quest 2. It's the same code but Oculus Quest 2 doesn't want to save anchors. It gives me -1000 error code. I don't know what is th...

amx95 by Explorer
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Oculus Platform Crashing Quest 2

So im Creating a VR game for the quest family in Unreal Engine 4.27, and after hours of trying to figure out why my game was crashing, i've identified the issue to be ovr_Entitlements_GetIsViewerEntitled(); from the Online Subsystem Oculus.I have no ...

CatFiish by Honored Guest
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Are XBox controllers not supported with MetaXR?

Since the upgrade to UE5 and with using the latest MetaXR plugin I’ve noticed that the Xbox controller isn’t recognized when playing on Quest 2.It worked on UE4. And if I remove the MetaXR plugin from the project and run it as an ordinary android app...

Render Scale Issue

Hi,QA has flagged a Render Scale output of 83, failing Meta's 85% requirement.Our set-up:Our device profiles have mobile render Scale set to 0.85.On BeginPlay at runtime, we set vr.PixelDensity to 0.85.We do not have dynamic resolution enabled or any...

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