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Welcome to the Meta Developer Forum!

Welcome to the Meta Developer Forum! This is a community-driven space where you can share insights, ask questions, and address challenges with fellow developers. Our goal is to create a supportive and respectful environment where everyone can learn f...

quest app failed to load UE 5.1 VRE

Hi i am able to package the build and run using the vr preview however when i try installing the app on meta quest pro headset it shows loading black screen with three dots i changed a few settings as earlier it was saying that OBB file not found the...

no friend list got since 01.March.2021

hi,my friend list query worked fine until 01.March evening (EU time), and since that it provides empty arrays, and invitable friend list results always in only a 1 element array.is there any Oculus back-end change or error, or new permissions are int...

GetGuardianPoints not working for Boundary_Outer

The issue with MetaXR plugin for Unreal Engine 5.2I have the same problems with plugin's version 55.0 and 56.0. The function GetGuardianPoints() returning always empty array for BoundaryType == Boundary_Outer. I've debuged plugin and it turned out th...

Unreal-Movement SDK version and project settings

Hi all,is anyone using this with Unreal 5.3.2? I am struggling to get up and running. I am a bit of a newbie on this. 1/ when I try to start the sample project I get "The following modules are missing or built with a different engine version: Movemen...

Shadows on 4.27

I cannot seem to get CSM shadows working at all. I have tried a stationary directional light with modulated shadeows. I have tried a movable directional light. Has anyone had any luck getting shadows on 4.27? Much Thanks for any tips/advice

Anonymous by Not applicable
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How to change the color space in UE

In the Meta Plugin UE 5.3.2, I've noticed an issue with the color rendering in the headset—it seems that yellow appears as orange.I've been following the guidelines regarding color space outlined here: .https://developer.oculus.com/documentation/unre...

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swang81 by Protege
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Full Body Tracking poor performance in UE5 and Air Link

Hello everyone,I would like to use the Full Body Tracking feature with the Meta Quest 3 in my Unreal Engine 5.3 project. My Meta Quest 3 is connected via Air Link, and in the final game, the game should also run in this manner (the executable file sh...

Aecryn by Honored Guest
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No OBB found and no store key to try to download

Hello, when meta tested my app and also testing in my android I had this message: No OBB found and no store key to try to download.But when I manually install an OBB in the created OBB folder for my game, the error disappears, but what I need is for ...

Shumaro21 by Honored Guest
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quest3+metaXR+ue5.3.2=just one eye

I am writing a **Quest 3** **headset program** with **passthrough** in **Unreal Engine 5.3.2**. The headset and plugin versions are both **V62**. However, I'm encountering an issue: if I only use **MetaXR**, I can only see a **black background and re...

Packaged app does not start, black screen

Hello,I am working with UE 5.3.2 on Windows 10 deploying on Oculus Quest 2. I packaged and installed the app I am developing. After installation the app does not start. I run it from Unknown sources, it never changes the view to the game view.It eith...

prusio by Honored Guest
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Passthrough with Unreal Engine 5.1.1. underlay

Hello I try to setup a simple AR project that runs on PC with Oculus Link on a Quest Pro with a passthrough background and 3D objects over it. I have followed the official documentation https://developer.oculus.com/documentation/unreal/unreal-passthr...

hugoar by Protege
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UE4.27 VR Preview crash when 'play as client'

Hi, I'm developing multiplayer FPS Game and trying to use spacewarp on UE4.I followed Oculus guide here : https://developer.oculus.com/documentation/unreal/unreal-asw But when I set 2 players and try to Play VR preview with 'Play as Client' setting i...

STOICENT by Honored Guest
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Passthrough + Bloom?

Has anyone had any luck getting Bloom+Mobile HDR working in a project with a passthrough layer? When I tried enabling it in my project that has passthrough none of my objects showed up.

kampfz by Honored Guest
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Stereo Layer with Cubemaps not working

I tried to get a cube map texture loaded into the stereo layer component (or MetaXRpassthrough component) set to cube map shape, but it is simply not working.Equirectangular works, cylinder and quad of course also work, but not the cube map layer sha...

Greyed out "Support Eye Tracked Foveated Rendering"

Hi all, I would like to use Eye Tracked Forveated Rendering on my game during PCVR AirLink session. Does anybody succeed using it on Unreal 5.1? In project setting, "Support Eye Tracked Foveated Rendering" is greyed out, while "Foveated Rendering Met...

UJ by Explorer
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OculusAnchorsModule warning when packaging

Hi,We are trying to clear up some warnings we are getting during packaging. We are using Unreal_MetaFork4_27_v57.One of the warning we get is the following: "PackagingResults: Warning: Unable to retrieve OculusHMD, cannot add event polling delegates....

Resolved! How to erase Spacial Anchors and more... Please help!

Hola!I successfully created Spacial Anchors and recall them in my virtual/real space following this tutorial:https://developer.oculus.com/documentation/unreal/unreal-lsa-tutorial/But now I would like to know how can I erase all of them them inside th...

LoadAnchorsUA.png

Resolved! Problem attaching collision component to socket

UE: 4.26.2Quest: 40Hand-tracking only: DefaultI'm making a touchscreen interaction for interacting with widgets with your hands. I get the socket location from the socket name "index tip". Index finger collision When I play preview from unreal everyt...

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