Unreal Development
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Welcome to the Meta Developer Forum!

Welcome to the Meta Developer Forum! This is a community-driven space where you can share insights, ask questions, and address challenges with fellow developers. Our goal is to create a supportive and respectful environment where everyone can learn f...

Resolved! MR Utility Kit 63.0 - Scene Does Not Load From Device

Configuration:Meta Quest 3UE5.3.2 (Windows x64)Mixed Reality Utility Kit Plugin 63.0MetaXR Plugin 63.0I just started using the MR Utility Kit and am having some problems with the sample project. The demo attempts to load the Scene description stored ...

RM1181 by Protege
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  • 14 replies
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Quest Pro and blinking detection in Unreal Engine

Has anyone being able to detect eyes closed/open state using Meta XR and Quest Pro? We are able to get tracking data but the eye closed variable never changes. Looking at the Meta XR code it seems eye blinking is not being returned (see screenshot). ...

virtualHCG_0-1707513983337.png

How get Age Category API through Blueprint ?

I have a game released in the AppLab store that has been frozen because I need to go through an age verification process. The game was created entirely using Blueprints, and I can't find any instructions on how to carry out this procedure through Blu...

Uploading obb expansion files

When packaging games in UE4 (official release or Oculus version) and the game size is over 4gb, an additional expansion obb file is created called 'patch.[StoreVersion].[AppName].obb'. This corresponds with the official Android guidelines (https://de...

Resolved! record video from headset passthrough problem

Hi guys I am working on Mario mix reality experienceI have my own parkour gym it’s just for my gym members. I will keep things simple.I have an issue. Maybe it’s so easy I don’t know why or howpassthrough always works well (standalone) but sometimes ...

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acr0mer by Explorer
  • 1536 Views
  • 3 replies
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quest app failed to load UE 5.1 VRE

Hi i am able to package the build and run using the vr preview however when i try installing the app on meta quest pro headset it shows loading black screen with three dots i changed a few settings as earlier it was saying that OBB file not found the...

no friend list got since 01.March.2021

hi,my friend list query worked fine until 01.March evening (EU time), and since that it provides empty arrays, and invitable friend list results always in only a 1 element array.is there any Oculus back-end change or error, or new permissions are int...

GetGuardianPoints not working for Boundary_Outer

The issue with MetaXR plugin for Unreal Engine 5.2I have the same problems with plugin's version 55.0 and 56.0. The function GetGuardianPoints() returning always empty array for BoundaryType == Boundary_Outer. I've debuged plugin and it turned out th...

Unreal-Movement SDK version and project settings

Hi all,is anyone using this with Unreal 5.3.2? I am struggling to get up and running. I am a bit of a newbie on this. 1/ when I try to start the sample project I get "The following modules are missing or built with a different engine version: Movemen...

Shadows on 4.27

I cannot seem to get CSM shadows working at all. I have tried a stationary directional light with modulated shadeows. I have tried a movable directional light. Has anyone had any luck getting shadows on 4.27? Much Thanks for any tips/advice

Anonymous by Not applicable
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  • 7 replies
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How to change the color space in UE

In the Meta Plugin UE 5.3.2, I've noticed an issue with the color rendering in the headset—it seems that yellow appears as orange.I've been following the guidelines regarding color space outlined here: .https://developer.oculus.com/documentation/unre...

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swang81 by Protege
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Full Body Tracking poor performance in UE5 and Air Link

Hello everyone,I would like to use the Full Body Tracking feature with the Meta Quest 3 in my Unreal Engine 5.3 project. My Meta Quest 3 is connected via Air Link, and in the final game, the game should also run in this manner (the executable file sh...

Aecryn by Honored Guest
  • 1049 Views
  • 0 replies
  • 1 kudos

No OBB found and no store key to try to download

Hello, when meta tested my app and also testing in my android I had this message: No OBB found and no store key to try to download.But when I manually install an OBB in the created OBB folder for my game, the error disappears, but what I need is for ...

Shumaro21 by Honored Guest
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  • 0 replies
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quest3+metaXR+ue5.3.2=just one eye

I am writing a **Quest 3** **headset program** with **passthrough** in **Unreal Engine 5.3.2**. The headset and plugin versions are both **V62**. However, I'm encountering an issue: if I only use **MetaXR**, I can only see a **black background and re...

Packaged app does not start, black screen

Hello,I am working with UE 5.3.2 on Windows 10 deploying on Oculus Quest 2. I packaged and installed the app I am developing. After installation the app does not start. I run it from Unknown sources, it never changes the view to the game view.It eith...

prusio by Honored Guest
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  • 9 replies
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Passthrough with Unreal Engine 5.1.1. underlay

Hello I try to setup a simple AR project that runs on PC with Oculus Link on a Quest Pro with a passthrough background and 3D objects over it. I have followed the official documentation https://developer.oculus.com/documentation/unreal/unreal-passthr...

hugoar by Protege
  • 15440 Views
  • 27 replies
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UE4.27 VR Preview crash when 'play as client'

Hi, I'm developing multiplayer FPS Game and trying to use spacewarp on UE4.I followed Oculus guide here : https://developer.oculus.com/documentation/unreal/unreal-asw But when I set 2 players and try to Play VR preview with 'Play as Client' setting i...

STOICENT by Honored Guest
  • 3212 Views
  • 2 replies
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Passthrough + Bloom?

Has anyone had any luck getting Bloom+Mobile HDR working in a project with a passthrough layer? When I tried enabling it in my project that has passthrough none of my objects showed up.

kampfz by Honored Guest
  • 2103 Views
  • 3 replies
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