Unreal Development
Welcome to Unreal development, where you can share insights, ask questions, and address challenges with fellow Unreal developers. This forum is ideal for discussing all things related to Unreal.
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Welcome to the Meta Developer Forum!

Welcome to the Meta Developer Forum! This is a community-driven space where you can share insights, ask questions, and address challenges with fellow developers. Our goal is to create a supportive and respectful environment where everyone can learn f...

Test configuration crashes during loading video

Hi,I can create a Development build, install it to my Quest 2, and run it just fine. But when I make a Test build, install it, and attempt to run, it crashes early on during our game's loading video, kicking me back to Oculus home. Test builds are im...

AA_DanH by Honored Guest
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OculusXRPAsstroughLayer

Hi, Is there anybody who succeeded using AR with Unreal Engine 5 ? As far as I see from the Unreal forums as well as from youtube, there is pretty much nothing on it. For example, look at this thread on Unreal Forums (from fall 2022): OculusXR Passth...

Unreal Avatars

Hi. Are avatars inside Unreal available? They said this feature would release this year but no annoucement yet. Did I miss something or there isnt anything? Any idea when will come?Thanks

UE 5.2 Meta XR plugin for OSX?

We are also using Macs for UE development, and would like to know if there are any plans of releasing an OSX version of the Meta XR plugin. As it is now developing for Quest 2/3 is restricted to Windows and PC, right?Thanks.

lurig33 by Honored Guest
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Disable boundary for MR apps

Hi, I have been messing around a big with creating an MR app with passthrough and the Scene API in UE5.2.1. One thing I have noticed is that even though the scene has been set up the user is still prompted to make a guardian when stepping outside the...

Automated Lighting for MR

With the Quest 3, since user's are scanning their environments, is there a way to convert that automatically to an HDRI that can correctly light Virtual Objects and Characters? Is there already a way to do this?

TH19k by Explorer
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Oculus Branch For Unreal 5.3

Any eta on an 5.3 oculus branch? For a new project using MetaXR v57, is it better to go with the github engine integration or just use the plugin zip file? What does the engine integration give you that is not in stock 5.2.1?Thanks for any feedback

[UE4]no voice input on Quest1/2 voip

I get no input from mic when i start voip.i used the sample sdk to implement voip into my project.i enabled "Add permission to support Voice chat" in project settings, have voice enabled in DefaultEngine.ini(both [voice] and [OnlineSubsystem]). On th...

Leaderboards

We tried rolling onto the UE branch 5.2.1, and on a fresh engine setup and install, when we use the latest UE5 Platform SDK, our APK crashes before running. Has anyone had success with setting up their leaderboards? We're building for Quest 2. https:...

Not able to retrieve User Information

I am not be able to retrieve "Get Logged In User ID" from blueprint. I think I did everthing correctly and have no idea what is wrong."Get Logged In User ID" always retrieve "0".Can anybody help me?

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SanjuanBR by Honored Guest
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Unreal Engine 5 conflict with Oculus and Valve

I developed a VR game in UE5 for Steam with the Valve Index. All packaged and works fine. I bought the Quest 2 to re-develop for Oculus and Android. Packaged and all worked standalone in the headset.I went back into the project to do a bit of tweakin...

Oculus Debugger (with Unreal) setup help

Hello, does anyone know hot to get the Debugger working with unreal projects? I am following this guide:https://developer.oculus.com/documentation/tools/tools-oculus-debugger/ And I can't seem to figure out what they mean by UE4/Projects directory "2...

zenf137 by Explorer
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Resolved! ASW doesn't work even when enabled

I'm on the latest oculus branch of ue427, have enabled ASW in the rendering settings and I'm using Oculus Developer Hub to see ASW frames and they come out to 0. I've also enabled experimental features (which is in the wrong place in the plugin becau...

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UE5 VR Learning Resources/Classes?

Hi all!I'm attempting to learn VR for UE5. Compared to Unity, I'm having a hard time finding resources to learn from.What did you do to learn VR for UE5? Could you please share any valuable resources/classes? Thanks in advance!-Chase

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