Unreal Development
Welcome to Unreal development, where you can share insights, ask questions, and address challenges with fellow Unreal developers. This forum is ideal for discussing all things related to Unreal.
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Welcome to the Meta Developer Forum!

Welcome to the Meta Developer Forum! This is a community-driven space where you can share insights, ask questions, and address challenges with fellow developers. Our goal is to create a supportive and respectful environment where everyone can learn f...

How's your VR experience been with UE5?

Any VR devs here? I'd love to hear more about your experience using Unreal, why you prefer/dislike it over Unity, performance or compatibility issues you've run into, etc. I always hear that Unity is the best path for VR dev and it's predominantly be...

Resolved! Dedicated Servers Crash with MetaXR Plugin

I am integrating the MetaXR plugin into my game for body tracking. All is well, but now the multiplayer servers always crash. After extensive testing, I decided to just launch the MovementSample as a client with a dedicated server, and notice that cr...

MetaXRLogCrash.png
Aeromixx by Expert Protege
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Working with videos and passthrough.

Hey everyone, I'm trying to get a video to play on the headset in an AR level. More specifically, a video with an alpha channel (.mov exported with apple software, so avi?). Ideally it would persist into a VR level. Unfortunately, the shader shows up...

Donut5 by Honored Guest
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Resolved! Can the Quest 2 load a Scene in UE5?

I can capture setup scene from capture node in headset but populate doesn't work what am I doing wrong or is it not possible as the meta documentation isn't very clear and seems to indicate it is possible, please help me clear this up. cheers

Issues launching Unreal 5.2 app on headset

Hey folks ... looking for any insight here ... we are moving from 4.27 to 5.2 ... everything builds and packages fine through editor ... installing the app and everything shows up correctly under unknown sources, but running the app just gives the in...

How to get UserAgeCategory with Unreal Engine 5?

Hi guys! I'm a bit puzzled about the ovr_UserAgeCategory_Get() function. It was quite straightforward to use in Unreal Engine 4.27 with the OVR Subsystem, but now I'm at a loss as to where to find this function in Unreal Engine 5.1. I'm working with ...

Wawrzek by Honored Guest
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Face/Body tracking unreal blueprints

I am trying to face and body tracking data into an unreal 5.3 blueprint from my quest pro. I have been unable to find documentation on how to do this and after trying to figure it out myself I have come up empty. I am new to unreal so any help is wel...

Creating Custom Swipe Gesture

I am creating an application for quest 3 using unity. I want to implement a custom swipe up hand gesture which will toggle a curved UI canvas using the setActive property. Basically, if I swipe up the menu appears and if I swipe up again the menu dis...

FPS troubles with 5.3.2

Hi everyone! I've recently migrated my 5.1.1 VR project to 5.3.2 and even after weeks of looking into it, the FPS is severely impacted.But here's the catch. It only occurs for one of the maps, and this specific map ran 72 FPS on Quest 2. Now it is do...

OVR LipSync Open Source

Meta created a great lip sync tool with OVR LipSync. Looking at how Meta is slowly becoming the Open Source leader, I was wondering if they would ever make this plugin Open Source and let the community develop it further. It seems stuck in limbo. Saw...

TH19k by Explorer
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Capsense Unreal Engine 5.3.2 (MetaXR plugin v62)

Hello everyone, I tried to activate capsense in Unreal Engine 5.3.2 through MetaXR version 62 using a Quest 3. I followed the following official documentation: https://developer.oculus.com/documentation/unreal/unreal-capsense/However, even connecting...

CollisionCylinder won't follow the camera

After I put the PAWN camera into UE5 and connected it to QUEST LINK. I can simply use a helmet to walk around in a simple scene, within the set game space. But my CollisionCylinder did not produce any actual displacement. So when I made an elevator, ...

How did I mess up my VR Preview? What am I missing?

What are people's development environment like? I'm using oculus-5.3 branch with Quest 3, with Vulkan preview enabled. Meta Quest Link app is at version 62.0.0.235.346, and Quest 3 is at Version 62.0.0.260.343.566123828 and runtime version 62.0.0.257...

Where are project log files

App is crashing on launch on device - how do I get the unreal logs?Have done this before on Quest 2 but cant remember how - isn't there a way to browse files on MQDH or maybe dump via ADB?I just want the log that unreal creates when running on device...

Meta XR Audio SDK plugin Unreal 5.3 reverb

Did anybody get the MetaXRAudio plugin to work with the implemented reverb? I have followed the description here: https://developer.oculus.com/documentation/unreal/meta-xr-audio-sdk-unreal-room-acoustics/ and did only get the spatialization to work p...

lusp by Honored Guest
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