Unreal Development
Welcome to Unreal development, where you can share insights, ask questions, and address challenges with fellow Unreal developers. This forum is ideal for discussing all things related to Unreal.
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Welcome to the Meta Developer Forum!

Welcome to the Meta Developer Forum! This is a community-driven space where you can share insights, ask questions, and address challenges with fellow developers. Our goal is to create a supportive and respectful environment where everyone can learn f...

Where are project log files

App is crashing on launch on device - how do I get the unreal logs?Have done this before on Quest 2 but cant remember how - isn't there a way to browse files on MQDH or maybe dump via ADB?I just want the log that unreal creates when running on device...

Meta XR Audio SDK plugin Unreal 5.3 reverb

Did anybody get the MetaXRAudio plugin to work with the implemented reverb? I have followed the description here: https://developer.oculus.com/documentation/unreal/meta-xr-audio-sdk-unreal-room-acoustics/ and did only get the spatialization to work p...

lusp by Honored Guest
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MetaXR 60.0 Dynamic Resolution not working?

Hi everyone. I can't seem to make the Dynamic Resolution work in any shape or form using the MetaXR Plugin 60.0 and Unreal 5.3.2 ? I'm testing with the default Unreal VR Template and building for Quest 2 Standalone. Fixed Foveated Rendering works, bu...

jazznazz by Honored Guest
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Release Date of Movement SDK for Unreal v60

I've noticed that the new Movement SDK seems to include leg IK support as I saw in the Unity3D v60 demo. The Unreal Engine Movement SDK sample provides a GitHub link for the Movement SDK, but there appears to be no content when accessing the link. I ...

Resolved! Mixed reality utility kit sample project

Hello, i get this error when i tried to build Mixed reality utilikit sample project in Visual Studio..... Severity Code Description Project File Line Suppression StateError MSB3073 The command ""C:\Program Files\Epic Games\UE_5.3\Engine\Build\BatchFi...

deimov by Honored Guest
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  • 9 replies
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Multiplayer dedicated server - help with first steps

Hi community,We are a very small team that develop apps for VR, and also have strong knowledge in multiplayer.We want to start developing multiplayer apps for the quest 2/3 and it's really hard to find sources that explain all the necessary steps for...

3dkobi by Honored Guest
  • 1396 Views
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Can’t join server from oculus quest

I have a ue5 project with a dedicated server I run on a virtual desktop. I always built client and server on windows and I joining the server always went smooth with pcvr. Now I tried to switch to oculus quest so I built the client with android, inst...

Expanding Scene Actors

Hi there,I'd like to expand the use of Scene actors to be able to replace Scene elements with any Blueprint and not be limited to static meshes (eg. I want to be able replace the user's table with a table BP that I can control to open drawers, place ...

Consume Input not working in MetaXR Plugin

I'm working on a MR project on the Quest 3 at the moment and just switched from the OpenXR plugin to the MetaXR one to utilize that functionality and ran into a problem:"Consume Lower Priority Enhanced Input Mappings" - which was working as intended ...

TeamLehre by Honored Guest
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UE4 Development Questions,crash

Problem Description: The UE4 project uses the Terrain Landscape element, and the project is packaged into Quest 2 for testing. After running for a while, it often crashes (we have tested it ourselves, and there is no such problem when the terrain ele...

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App incremental update problem

Hi everyone, our product is developed using the UE4.27 engine and is packaged as an apk+obb file, with a total size of about 1.8GB. After releasing new versions to AppLab or any other testing channels, users have to update the entire 1.8GB each time....

Changing the motion controller in hand tracking

Hi! anyone know how I can use to make the MotionController change based on the position of my fingertips? I find that when I pick up an object in this example, it changes based on the wrist, and the range for determining if it can be picked up is als...

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dylis1216 by Honored Guest
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Resolved! Questions about Oculus Lipsync for Unreal Engine SDK

I currently plan to use Lipsync for Unreal Engine SDK to drive the mouth shape of digital people. I downloaded the OVRLipSync SDK from the official website. This compressed package contains the UE project. The Unreal version I am currently developing...

zw.1986 by Explorer
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  • 6 replies
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Resolved! Unreal 5.3.2 OculusXRInput crash caused by haptics

Hey,I've been having an issue with using haptics. I upgraded from unreal 5.1 to 5.3.2 and updated the MetaXR integration package to V60.0. After the upgrade, using "Set Haptics By Value" or "Play Curve Haptic Effect" both cause a crash in Editor and ...

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